So you have been playing Counter Strike for a while and are thinking about setting up your own server. There are many guides on installing a Half Life Dedicated Server (HLDS) all over the internet, the one I followed is; but there wasn't one on Instructables!
So here it is to help generate more traffic to this site!
After we recently discovered that people have difficulty creating an Internet-based Server we decided to help you by devising our own complete guide: This guide uses the new SteamCMD, a program that Valve released in 2013 as a replacement to HLDSUpdateTool. Minimum System Requirements For Couter-Strike 1.6 Server:.
Internet Connection of Upload Speed 512 kB/s or Higher. 1.5 Ghz Processor. Windows XP, Vista, 7, 8 or 8.1. 750Mb Disk Space Step 1: Download SteamCMD from the official Valve website: Step 2: Go to My Computer, then to C:/ and create a new folder called HLDS.
Step 3: Extract steamcmd.zip, and copy steamcmd.exe to C:/HLDS. I’ve always noticed that people often find it difficult to Add Bots to their Counter Strike Server. And often, the very first question people ask me after following my is “How do I add Bots to my Server?” Well, here is a guide that will allow you to add bots to your Half-Life(Counter Strike) Dedicated Server in under 5 minutes! It’s much more easier then it looks like! Requirements:.
A Counter Strike Dedicated Server (Don’t have a server? Create your very Own Server using ). Metamod (If you don’t how to install metamod then don’t worry this problem is addressed ) STEP 1: Ensure your current Counter Strike Server has metamod installed. If not don’t worry, here is how to create a server with metamod and pre-installed — STEP 2: Download PODBot Server plugin from here: and Extract it anywhere using.
STEP 3: Open the extracted files. If everything went well you will see a folder named podbot. Browse to your Server Directory, open the folder called. After we recently discovered that people have difficulty creating an Internet-based Server we decided to help you by devising our own complete guide: UPDATE: Please see the updated guide here – as Steam has rolled out a replacement to HLDSUpdateTool hence causing this guide to become unfunctional. Minimum System Requirements For Couter-Strike 1.6 Server:. Internet Connection of Speed 8Mb/s or Higher.
1.5 Ghz Processor. Windows XP, Vista or 7. 400Mb Disk Space Step 1: Download the Server Creator Files we have compiled for you: Step 2: Go on My Computer, then to C:/ and create a new folder called HLDS.
Guide to setup and install Counter Strike 1.6 HLDS (Half life dedicated server). Download HLDS Update tool ( to dowload). Start hldsupdatetool.exe and select a Destination folder to install HLDSupdatetool. Select a region where your server will be located and complete the installation.
![Game Game](/uploads/1/2/3/8/123811852/874224930.png)
Open Command Prompt (Go to Start-Run and type cmd). Type cd E: Valve HLserver (Replace “E: Valve HLserver” with the folder you chose above). Now type the following command after E: Valve HLserver HldsUpdateTool.exe -command update -game cstrike -dir E:/HLDS/ where “E:/HLDS/” is Folder where you want your Server to be installed. Installer will begin downloading files.
Do not close the command window and wait for it to finish downloading the files (about 300MB). After it is finished, you will see a “ HLDS installation up to date” message. Continue Reading next guide on ” Starting CS 1.6 HLDS server “ Posted on Author Categories Tags, Post navigation.
![Strike Strike](/uploads/1/2/3/8/123811852/666420170.png)
This old post might help you. Mainly the part about high resolution multimedia timers.Original Message- From: Kevin Ottalini EMAIL PROTECTED Sent: Wednesday, May 17, 2006 11:01 AM To: Subject: Re: hlds more then 1000fps at HLDS HLDS (HL1 servers) can easily and with little burden run at either 500 fps or 1000 fps.
![Counter-strike Counter-strike](/uploads/1/2/3/8/123811852/757973794.jpg)
There is no control over the actual maximum FPS since it is a motherboard chipset related issue. This is controlled by the 'systicrate' CVAR so the max setting is: systicrate 1000 Win32 servers will also need to run some sort of high-resolution timer (please see other mail threads about this).
We are only talking about HLDS here (HL1 servers). Source (SRCDS) servers are quite different and (at the moment) appear to run the best at their default settings. This is not really FPS in the sense of visual FPS, but rather how often the server will process the available event information (take a 'snapshot') and if needed send an update to clients that need updates. The more updates the server sends out the more bandwidth the server will use on the uplink. Clients can receive a maximum of 100 updates per second regardless of the server systicrate setting. A client getting a server update is not the same thing as the video FPS that the client is actually viewing. The client graphics FPS, which for clients is controlled by the scene and event complexity and the 'fpsmax' CVAR could indeed be set to fpsmax 1000 but anything above 100 is quite silly.
Again, this 'viewing FPS' has nothing to do with the server systicrate setting. The client has a CVAR that tells the server how often to send updates, this is the clupdaterate CVAR. Clupdaterate 100 is the maximum (fastest) setting which the server may or may not allow. The server can limit the client maximum via the svmaxupdaterate CVAR. Again, this has nothing to do with the client's VISUAL FPS.
OK, so why would a server operator want to run his/her server at systicrate 1000? In the case of HL1 servers only, running a faster ticrate on the server can slightly improve the apparent client latency (sometimes called ping, but ping is a little different). If the server is running systicrate 100 then there is a 10ms interval between server snapshots that can be sent to clients. If a client has an 80ms ping distance from the server (real ping this time) then the maximum latency is 80ms (ping) + 10ms (snapshot rate) or 90ms (latency). If the same server is running at systicrate 1000, then the snapshot interval is only 1ms, so that same player will only see an 81ms latency.
Is a 9 ms savings important during game play? Probably not, although there are internet players that claim to be able to feel the difference. In a LAN setting this may be different, 10ms extra may be 10X what the ping is on a LAN (but still, is this important? Probably not). Running an HLDS server at a higher systicrate should have the overall effect of keeping what players see on that server more accurate. This appears to be a real and valuable effect at the cost of much higher CPU utilization.
The real reason that a server operator might want to run his HLDS server at systicrate 1000 though is that it gives the server the ability to send updates to individual clients on a more timely basis. Again, this is not more updates, just updates that don't have to wait very long for the next server snapshot to happen. This has the overall effect on the server of spreading out client updates so they don't all happen for all clients at the same time. This can slightly lower the demand on the server uplink and might help the server to run a little smoother. Extensive testing on my HLDM server resulted in the conclusion that running systicrate 1000 actually allowed me to add one additional player slot (out of 10 total) and the server had a much tighter 'feel' to events with a slight improvement in accuracy.
Of course, running systicrate 1000 also took my average CPU utilization for a 10-player server from around 3% to around 40% for some maps. Even my old 800MHz Intel P3 server was able to run systicrate 1000, the real question is are you overloading your server CPU? This is a function of the number of players, the map you are running and the systicrate setting. If your CPU is running more the 50% with systicrate 1000 then decrease the systicrate to 500.
1.6 Counter-strike Game
For testing purposes, use the Server GUI (don't use -console) and look at the utilization graph. Lower your svmaxupdaterate and / or cmdrate on your server for less bandwith usage. I use a svmaxupdaterate 20 for Half-Life DeathMatch servers. But keep in mind I run my servers from a VPS (virtual private server) It is rented and i do not have to worry about bandwidth to much. The fast downloads for the game materials is redirected / run from a seporate ftp/http webhost. This keeps the game servers from feeling choppy when people connect and disconnect. A booster for hlds can help in most cases.
Because they usually come with thier own high-res timers. Star wars galactic battlegrounds clone campaigns torrent. Fyi The maximum ticrate a sever can produce is deterined by the motherboard chipset being used.
There are two ways to run CS 1.6 HLDS Server, through GUI or Console. Both have their advantages and disadvantages.
GUI If you are new to CS then GUI is the easiest way to start HLDS server. Advantages:. Easiest way to start. Very easy to manage CVARs, Change maps, kick/ban players etc.
Graphical stats for players, cpu usage, ping and FPS. Disadvantages:. Consumes more CPU and RAM.
Cannot be used in Service mode or in Windows Startup. Cannot use parameters Starting:.
Go to your HLDS Directory(for eg. E:/HLDS/ or C: Program Files Valve HLServer). Double click the hlds.exe icon. If you have steam installed, than you can start Dedicated Server from your Steam Games Menu. Console Running HLDS via Console is best and most efficient way to start server Advantages:. Consumes less RAM and CPU. Can be used in Service mode and loaded on Windows Startup.
Disadvantages:. Difficult to use for beginners. Starting:. Right Click on hlds.exe and click “Create a Shortcut”. Now right click the created shortcut and click properties. Enter Parameters of your choice after the Target Location(for eg.
“E:/HLDS/hlds.exe” parameters) Parametes/Console variables that can be used in HLDS are -console Specifies to HLDS to run in console mode -game Specifies which HLDS game (mod) to run (for eg.game cstrike) -ip Specifies the IP address on which server will start +port Which port to use -sport Specifies the VAC2 port the server should use. +hostname “SERVERNAME” Specifies the name of the server. Replace “SERVERNAME” by your server’s name. +map Specifies which map to start. +maxplayers Specifies maximum player slots in the server.autoupdate Specifies HLDS to update itself.insecure Disables Valve Anti-Cheat technology -pingboost Selects between optimized HLDS network code stack. Set this on 2 usually reduces latency toward 1ms without loss of activity input packets.
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Examples “E: HLDS hlds.exe” -console -game cstrike -insecure -port 27016 -pingboost 3 +systicrate 1000 -heapsize 500000 +maxplayers 20 +map dedust2 “C: HLDS hlds.exe” -console -game cstrike +ip 69.68.67.66 +svlan 1 +maxplayers 22 +map dedust2 -nomaster Posted on Author Categories Tags, Post navigation.